Games, AR & VR
Immersive 2D/3D games and spatial AR/VR experiences for mobile, desktop, headsets, and the browser.
Building a game or an AR/VR product starts with choosing the right engine and platform, then engineering everything underneath the experience — physics, networking, spatial tracking, monetization. Prixelo works across that full range: 2D and 3D mobile games with monetization, leaderboards, and live-ops tooling to keep a title updated after launch; real-time multiplayer and immersive 3D titles on Unity 6 or Unreal Engine 5; AR product try-on, visualization, and navigation experiences built with ARKit, ARCore, and 8th Wall; and VR and mixed-reality training, simulation, and entertainment apps for Meta Quest and Apple Vision Pro. Where an app-store install isn't practical, we build in Three.js and WebXR instead — an experience a customer opens from a URL, no install required.
This fits three kinds of teams: consumer brands that need an AR fitting room or a mobile game with a real monetization loop; enterprises that need VR simulation for training and onboarding; and product or marketing teams that need a shareable AR/WebXR demo for a launch, showroom, or trade-show floor. The common requirement is that the experience holds up under real users — real frame budgets, real device fragmentation, real load on a multiplayer server — not just in a demo reel.
Prixelo scopes every project against what it actually requires to ship: a branded AR experience or casual mobile game typically starts at $15,000; a multiplayer or full VR build — with the added engineering for netcode, physics, and headset-specific optimization — starts at $50,000+.
Our process
Engine & Platform Fit
We pick the stack to match the goal — Unity 6 for mobile, casual, and multiplayer 3D games, Unreal Engine 5 for high-fidelity 3D, or ARKit/Three.js for AR and browser reach.
Core Systems Build
We build the underlying systems — monetization and live-ops for mobile titles, real-time netcode for multiplayer, or spatial tracking and controller input for AR and VR apps.
Performance & Device Testing
We test and tune on real hardware — Quest and Vision Pro headsets and a range of phones and tablets — profiling frame rate, thermals, and load before anything ships.
Launch & Live-Ops
We ship to the App Store, Google Play, Quest Store, or a shareable web link, then keep the title running — leaderboards, content updates, and live-ops support post-launch.
What we offer
Mobile & Casual Games
2D and 3D games with monetization, leaderboards, and live-ops for iOS and Android
Multiplayer & 3D Games
Real-time multiplayer and immersive 3D titles on Unity 6 or Unreal Engine 5
AR Experiences
Product try-on, visualization, and AR navigation with ARKit, ARCore, and 8th Wall
VR & Mixed Reality
Training, simulation, and entertainment for Meta Quest and Apple Vision Pro
WebXR & Browser 3D
Install-free, URL-shareable immersive and interactive experiences with Three.js and WebXR
Technologies we use
Frequently asked questions
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